Wednesday, March 6, 2013

Alien Hominid HD - Xbox Live Review

I recently talked about Castle Crashes, which was a game that I enjoyed very thoroughly. That was reason enough for me to invest in their earlier game, Alien Hominid HD for the Xbox Live.

Much like Castle Crashers, Alien Hominid tells a very simple story but oozes cartoon style and humor. Also like Castle Crashers, it is a side scrolling action game - much like a beat-em-up - but with a laser gun. However, that is where most of the comparisons come to an end. Alien Hominid is far more challenging and lacks the excellent multiplayer that made Castle Crashers such a hit with our family.

Graphics - 8:

A very cartoon-like style that animates smoothly and brings a lot of vibrant color to the screen. There are parts that are absolutely hilarious and the graphics bring this humor to life for the player. Really, it looks incredibly charming and is probably the best part of the package.

Sound & Music - 7:

Much like its sibling, Castle Crashers, this game has good sound effects as you zap people, but not great ones. You are not getting full surround on part with something like Halo's futuristic audio, but it never really veers into annoying. The music has a nice feel to it and I actually liked it a bit better than that of Castle Crashers. It still is never going to work its way into my playlists, but they compliment the visuals well enough.


Gameplay - 7:

The good: your little alien controls well. All the things you look for in a shooter like good collision detection and character movement are there.

The bad: this game is pretty tough. The violence was what I found a bit misleading in Castle Crashers, making its appropriateness for small children questionable. Here it is that the graphics still look like something a small kid would like, but the difficulty will probably keep them from enjoying it. My youngest loved Castle Crashers but just never got into Hominid. I liked it well enough, but there is a significant discrepancy in our gaming skills.

Intangibles - 6:

The game is hard - I already touched on that but I feel it is worth mentioning again. The 16 stages are actually tough, but not terribly long. I do not particularly care to repeate the same thing over and over again - I must have outgrown a lot of that with my old NES platforming days. There are eight mini-games as well to help provide some value, but really the entire package is fairly small and if you have the skills - something you will play through rather quickly.

Overall - 7:

Alien Hominid is not a bad game by any means. In fact it is a very good example of a challenging shooter, and fans of that type of game will probably find a lot to like here. However, it could prove too hard for younger players, and turned out to be a lot less interesting to me than Castle Crashers, which had elements like leveling and up to four players that made it more appealing to me than Alien Hominid.


2 comments:

  1. There are a lot more of these type of games out there, than I guess I really thought, at least on the console side.

    It's interesting seeing many of them take the cartoon-ish style, though I like the fact they are trying interesting things with it.

    As for this part, "The 16 stages are actually tough, but not terribly long. I do not particularly care to repeate the same thing over and over again - I must have outgrown a lot of that with my old NES platforming days.", it reminds me of BIT.TRIP Runner (the first). Really, really difficult in some stages, and lots of repeating them. Same with Mutant Mudds. It seems that difficulty is a key for side-scrolling games though, with some series getting easier over time (the 2D Mario platformers), while some like Donkey Kong Country Returns, retaining the awesomely punishing platforming challenge of the SNES games.

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  2. Hey, thanks for dropping by!


    I used to really excel at those kinds of games in the past, but I just find I have a lower threshold for them now. I'm going to blame it on old age - or getting spoiled by games with more frequent checkpoints.

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